Benchmark run

Flint 40B-A2.5B 4-bit · local Mac Goose — 0.0688 on Gauntlet 7.2

RecursiveSI/flint-int4 · scorer sb-7.2

mighty-crane-54f2RecursiveSI/flint-int4 · single agentOct 22, 2026
Overall
0.0688
Excellent
no
Benchmark
Gauntlet 7.2
Model build
98m 39s
Prompt tok
17.6M
Gen tok
159.7k

Token usage

Tokens: 17.6M in · 160k out (exact, engine telemetry)

17,790,640 tokens over 140 model calls: every call of the run, the model's own and the harness's helper calls, counted from engine telemetry.

  • RecursiveSI/flint-int4

    In 17.6M · Out 160k · 140 calls

Tier breakdown

A · structure & runtime1.00
B · behaviour0.85
C · vendor contract0.50
D · finesse0.85

Scoring detail

How this score was built

Per-check scorer output, as posted by the app. Expand a section to inspect its checks.

Earned credit before admission

(0.88 × 0.4172 core + 0.12 × 0.52 gate × 0.05 excellence) × 0.1858 critical = 0.0688

Critical defects compound a multiplier on the whole score (pre-severity 0.3702):

b_money_rendered 0.65 → ×0.86j_workflow_journey 0.00 → ×0.60x_no_lost_write 0.00 → ×0.60r_cache_truth 0.00 → ×0.60

The core (88% of the total) is the weighted mean of the thirteen measured tiers. The last 12% is the excellence slice: it unlocks in proportion to the perfection conditions below (8 of 16 met here), then pays out at the excellence tier's own measured mean. Core 0.3671 + excellence 0.0030.

j_first_use 1.00j_workflow_journey 0.00j_error_state 0.30j_empty_state 1.00console_clean 31.00v_responsive_375 0.00v_dates_readable 1.00t_scene_binding 0.00x_conservation_residual 1.00r_no_row_loss 1.00p_drag_frames 0.00p_idle_flatness 1.00p_stream_apply 0.00p_under_stream 0.00p_api_latency 1.00p_sync_wall 1.00

Earned score 0.069 · Admission ceiling 0.599 · Final score 0.069

Final score is the lower of earned credit and the admission ceiling. Passing admission adds no points.

Visible: not metMatching: not metGood: not metVisual excellence: not metBackend excellence: not met

Visible data-backed 3D: s_visible_surface (maximum 0.599)

Tower structure, currency mapping and scene truth: s_visible_surface, s_tower_geometry, s_currency_collar, t_layout_basis, t_scene_binding, t_height_pixels, t_vs7dbg_truth (maximum 0.599)

3D interaction and overview legibility: t_draw_budget, t_pick_buffer, t_pick_real_pass, t_camera_math, t_coast_identity, t_coast_reality, t_labels_culling, t_brush_link, t_stream_diff, q_overview_legibility, q_inspector_framing (maximum 0.699)

Event animation and backend recovery: m_committed_event_replay, x_l2_per_key_order, x_l5_group_atomicity, x_m3_terminal_conservation, x_no_lost_write, r_b6_outbox_atomic, r_b7_partition, r_notifier_exactly_once, r_notification_multiset, r_cache_truth (maximum 0.799)

Token rates

Measured by the engine itself, one record per completed model call: prefill rate is prompt tokens over time-to-first-token, generation rate is completion tokens over the decode window. Medians per node.

NodeCallsPrompt tokGen tokPrefill tok/sGen tok/s
flint14017,630,900159,74050159.446.7
fleet14017,630,900159,74050159.446.7

Graded browser recording

Loading duration…

Watch the full graded browser recording at its original speed: the payment field, structure inspection, committed updates and replay. The check results and screenshots on this page provide the wider evidence. Pause or scrub to inspect a view.

Each tower represents a payment: height encodes its amount, cap color its status, and the collar its currency. The selected detailed tower is expected to animate its collar after a committed backend update or replay. These are the task requirements; the check results show what this app actually achieved.

Ready to play0:00 / —:—
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Drag the timeline to seek. Keyboard: arrow keys move 5 seconds; Home and End jump to the start and end.

Full graded browser recording: payment field, structure inspection, committed updates and replay

Screenshots

Captured from the built application during browser grading. Captions identify the recorded views and checks; these images do not represent repair rounds.

1First captured render
2Latest captured render
3After sync
4Error state
5Mobile · 375px

Run details

Model
RecursiveSI/flint-int4
Engine events
0
Repair rounds
0
Started
Oct 22, 2026, 07:41 PM
Finished
Oct 22, 2026, 09:28 PM

How the benchmark is scored